Animate Orientation Based on Visual Landmarks and Scene Recognition
https://doi.org/10.17587/mau.22.537-546
Abstract
A biologically-inspired approach to robot route following is presented. The ant of the genus Formica rufa (a red forest ant) is used as a model species. These ants actively use collective foraging, unlike many other ant species. The scout ant remembers the route to food and can transmit information about the food location to foraging ants. Foragers can independently reach this place using this data and return home. The basis of the proposed method is the memorization the way by visual landmarks and fuzzy control. The animate path description model consists of a sequence of scenes and includes compass to account for the direction. The behavior of the animate-scout is implemented using an algorithm that simulates the foraging behavior of ants. The animate-forager performs actions to reproduce the route, applying the developed set of rules. The forager behavior is based on the same principles as that of a scout. But the scout remembers the scenes, and the forager recognizes and compares the visible scene and the scene from the route description. The actions of animates are presented in the form of elementary behavioral procedures. Each behavioral procedure is implemented using a finite state machine. The experiments for solving the foraging problem were carried out using a modeling system based on the ROS framework. The simulation results confirm the effectiveness of the proposed method. The method does not require large computing power and advanced sensory capabilities from the robot. It can also be used in reconnaissance and patrol tasks.
About the Author
I. P. KarpovaRussian Federation
Cand. Tech., Associate Professor
Moscow, 101000, Russian Federation
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Review
For citations:
Karpova I.P. Animate Orientation Based on Visual Landmarks and Scene Recognition. Mekhatronika, Avtomatizatsiya, Upravlenie. 2021;22(10):537-546. (In Russ.) https://doi.org/10.17587/mau.22.537-546